Korn, Marc Oliver, Prof. Dr. phil.

77652 Offenburg Arbeitsgebiete : Human Computer Interaction; Context-Aware Systems; Affective Computing; Game Design
Funktion
- Fakultät Medien und Informationswesen (M+I), Professor*in
- Institut für Angewandte Forschung, Mitglieder IAF
Lehrveranstaltungen (aktuelles und vorhergehendes Semester)
- Quantifying the Effects of Media Lab, M+I417
- Serious Games und Gamification, M+I337
- Studien in der HCI. Qualitative und quantitative Methoden der MCI, M+I336
- Quantifying the Effects of Media, M+I416
- Kontextbewusste Systeme, M+I733
- HCI in Computerspielen, M+I736
- Perspektiven der HCI, M+I734
- HCI Studien Seminar, M+I735
- Aspekte der Mensch-Computer- Interaktion, M+I129
- Multimodale HCI. Perspektiven der Mensch-Computer-Interaktion (MCI), M+I335
- Seminar Game Development, M+I293
- Game Development, M+I294
Lebenslauf
Akademischer Werdegang
Prof. Dr. Oliver Korn ist Professor für Human Computer Interaction an der Hochschule Offenburg und Direktor des ACI (Affective & Cognitive Institute). Er ist Senior Member der Association of Computing Machinery (ACM), Professional Member des Institute of Electrical and Electronics Engineers (IEEE) und zertifizierter Projektmanager (IHK). Er ist Mitgründer der KORION GmbH, eines Spin-Offs der Fraunhofer Gesellschaft.
Er promovierte in Informatik am SimTech Exzellenz-Cluster der Universität Stuttgart am Institut für Visualisierung und Interaktive Systeme (VIS). Seine Arbeit über Assistenzsysteme mit Gamifaction wurde mit dem Gips-Schüle-Forschungspreis ausgezeichnet.
Seine Forschungs- und Arbeitsschwerpunkte sind:
- Assistive Technologies & Robotik
- Affective Computing
- Augmented, Virtual and Mixed Reality
- Gaming & Gamification
Die Vision ist es, unsere Umgebung anzureichern durch intuitive Interfaces sowie "intelligente" Assistenzsysteme und motivierende spielerische Anwendungen, welche sich dem Nutzer und dem Kontext anpassen.
Forschungsschwerpunkte
Forschungsprojekte
- SUITCEYES (2018-2020)
Intelligente Kleidungsstücke für Menschen mit Taubblindheit
http://suitceyes.eu/
Träger: Europäische Union (EU), Horizon 2020 - incluMOVE (2017-2019)
Assistenzsysteme für Menschen mit Behinderungen bei der beruflichen Wiedereingliederung
Träger: Bundesministerium für Bildung und Forschung (BMBF) - KoBeLU (2016-2019)
Kontextbewusste Lernumgebung für Aus- und Weiterbildung, besonders Lernende in MINT-Fächern
http://www.kobelu.de/
Träger: Bundesministerium für Bildung und Forschung (BMBF): Erfahrbares Lernen - motionEAP (2013-2016)
Assistenzsysteme für Produktionsprozesse mit Projektion und Gamification-Elementen
Träger: Bundesministerium für Wirtschaft und Technologie (BMWi): Konvergente IKT - motivotion60+ (2009-2012)
System zur Sturzprävention für Senioren, Einsatz von Bewegungserkennung und Gamification
Träger: Bundesministerium für Bildung und Forschung (BMBF): AAL-Programm
Publikationen
Bücher und Buchbeiträge
Korn, Oliver, Buchweitz, Lea, Rees, Adrian, Bieber, Gerald, Werner, Christian & Hauer, Klaus (2019). Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. |
Korn, Oliver, Holt, Raymond, Kontopoulos, Efstratios, Kappers, Astrid M. L., Persson, Nils-Krister, & Olson, Nasrine (2018). Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project. In Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 545-551. New York, NY, USA: ACM. https://doi.org/10.1145/3197768.3201541 |
Korn, Oliver; Brenner, Florian; Börsig, Julian; Lalli, Fabio, Mattmüller, Maik & Müller, Andrea (2018). Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources. L. E. Freund & W. Cellary (Eds.), Advances in The Human Side of Service Engineering (Vol. 601, pp. 37–49). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-60486-2_4 |
Gerbaulet, Damian & Korn, Oliver (2018). Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews. In F. Rebelo & M. Soares (Eds.), |
Korn, Oliver & Tietz, Stefan (2017). Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience PETRA ’17 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 209-214, DOI = 10.1145/3056540.3056550 |
Korn, Oliver; Stamm, Lukas & Möckl, Gerd (2017). Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior DIS '17: Designing Interactive Systems Conference 2017 Proceedings, ACM, New York, NY, USA, DOI = 10.1145/3064663.3064755 |
Grote, Thomas & Korn, Oliver (2017). Risks and Potentials of Affective Computing. Why the ACM Code of Ethics Requires a Substantial Revision CHI ’17 Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI Workshop on Ethical Encounters in HCI, ACM, New York, NY, USA |
Korn, Oliver, Blatz, Michael, Rees, Adrian, Schaal, Jakob, Schwind, Valentin, & Görlich, Daniel (2017). |
Korn, Oliver & Vauderwange, Oliver (2017). Gamification in der Produktion – Anforderungen und Potenziale in Henke, Michael & Kaczmarek, Sandra (Eds.): Gamification in der Logistik. Effektiv und spielend zu mehr Erfolg, Huss, München, 50-77 |
Blatz, Michael & Korn, Oliver (2017). A Very Short History of Dynamic and Procedural Content Generation in Korn, Oliver & Lee, Newton (Eds.): Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation, Springer, Heidelberg, 1-13, DOI = 10.1007/978-3-319-53088-8_1 |
Korn, Oliver; Rees, Adrian & Dix, Alan (2017). Designing a System for Playful Coached Learning in the STEM Curriculum SmartLearn '17 Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning, 31-37, ACM, New York, NY, USA, DOI = 10.1145/3038535.3038538 |
Korn, Oliver & Dix, Alan (2016). Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning. Interactions, 24(1), 54–57, DOI = 10.1145/3012951 |
Korn, Oliver; Muschick, Peter & Schmidt, Albrecht (2016). Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry Advances in Affective and Pleasurable Design. Proceedings of the AHFE 2016 International Conference, Springer Berlin Heidelberg, New York, NY, USA, DOI = 10.1007/978-3-319-41661-8_42 |
Funk, Markus; Kosch, Thomas; Kettner, Romina; Korn, Oliver & Schmidt, Albrecht (2016). motionEAP: An overview of 4 years of Combining Industrial Assembly with Augmented Reality for Industry 4.0 Proceedings of the 16th international conference on knowledge technologies and data-driven business, New York, NY, USA |
Korn, Oliver; Tso, Leslie; Papagrigoriou, Christos; Sowoidnich, Yannic; Konrad, Robert & Schmidt, Albrecht (2016). Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study PETRA ’16 Proceedings of the 9th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, DOI = 10.1145/2910674.2910675 |
Korn, Oliver; Lang, Johannes; Korge, Andreas; Causegic, Haris & Schmidt, Albrecht (2016). Gamification of a Workday. A Study on the Effects in Sheltered Employment CHI ’16 Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2851581.2892283 |
Schwind, Valentin; Wolf, Katrin; Henze, Niels & Korn, Oliver (2015). Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator CHI Play ‘15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, DOI = 10.1145/2793107.2793116 |
Behrendt, Hauke; Funk, Markus & Korn, Oliver (2015). Ethical Implications Regarding Assistive Technology at Workplaces in Misselhorn, Catrin (Ed.): Collective Agency and Cooperation in Natural and Artificial Systems, Springer, Heidelberg, 109-130, DOI = 10.1007/978-3-319-15515-9_6 |
Korn, Oliver; Boffo, Sandra & Schmidt, Albrecht (2015). The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments Human-Computer Interaction: Design and Evaluation, Lecture Notes in Computer Science, Vol. 9169, Springer, 489-499, DOI = 10.1007/978-3-319-20901-2_46 |
Korn, Oliver & Schmidt, Albrecht (2015). Gamification of Business Processes: Re-designing Work in Production and Service Industry Procedia Manufacturing, DOI = 10.1016/j.promfg.2015.07.616 |
Korn, Oliver; Funk, Markus & Schmidt, Albrecht (2015). Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, DOI = 10.1145/2769493.2769549 |
Funk, Markus; Bächler, Andreas; Bächler, Liane; Korn, Oliver; Krieger, Christoph; Heidenreich, Thomas & Schmidt, Albrecht (2015). Comparing Projected In-Situ Feedback at the Manual Assembly Workplace with Impaired Workers. PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, New York, NY, USA, DOI = 10.1145/2769493.2769496 |
Korn, Oliver; Funk, Markus & Schmidt, Albrecht (2015). Towards a Gamification of Industrial Production. A Comparative Study in Sheltered Work Environments EICS ’15 Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2774225.2774834 |
Korn, Oliver; Rees, Adrian & Schulz, Uwe (2015). Small-Scale Cross Media Productions. A Case Study of a Documentary Game TVX ‘15 Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, ACM, New York, NY, USA, 149-154, DOI = 10.1145/2745197.2755516 |
Funk, Markus; Korn, Oliver & Schmidt, Albrecht (2015). Enabling End Users to Program for Smart Environments CHI ’15 Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Workshop End-User Development in the Internet of Things Era (EUDITE), ACM, New York, NY, USA |
Korn, Oliver; Funk, Markus & Schmidt, Albrecht (2015). Assistive Systems for the Workplace: Towards Context-Aware Assistance Assistive Technologies for Physical and Cognitive Disabilities, chapter 6, Information Science Reference / IGI Global, Hershey, PA, USA, 120-134, DOI = 10.4018/978-1-4666-7373-1.ch006 |
Korn, Oliver; Funk, Markus; Abele, Stephan; Schmidt, Albrecht & Hörz, Thomas (2014). Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification PETRA ’14 Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, DOI = 10.1145/2674396.2674406 |
Funk, Markus; Korn, Oliver & Schmidt, Albrecht (2014). An Augmented Workplace for Enabling User-Defined Tangibles Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2559206.2581142 |
Funk, Markus & Korn, Oliver (2014). Assistive Augmentation at the Manual Workplace using In-Situ Projection Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2559206.2581142 |
Korn, Oliver; Abele, Stephan; Schmidt, Albrecht & Hörz, Thomas (2013). Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen Boll, S.; Maaß, S. & Malaka, R. (Eds.): Tagungsband Konferenz Mensch & Computer 2013, Oldenbourg Verlag, München, 119-128 |
Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas (2013). Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection PETRA ’13 Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, DOI = 10.1145/2504335.2504356 |
Korn, Oliver; Brach, Michael; Hauer, Klaus & Unkauf, Sven (2013). Exergames for Elderly Persons: Physical |
Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas (2013). The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2468356.2468531 |
Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas & Kaupp, Daniel (2012). Assistive system experiment designer ASED: A Toolkit for the Quantitative Evaluation of Enhanced Assistive Systems for Impaired Persons in Production Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility, ACM, New York, NY, USA, 259-260, DOI = 10.1145/2384916.2384982 |
Korn, Oliver; Brach, Michael; Schmidt, Albrecht; Hörz, Thomas & Konrad, Robert (2012). Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts Göbel, Stefan; Müller, Wolfgang; Urban, Bodo & Wiemeyer, Josef (Eds.): E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Sciences, 7516, Springer, Berlin, 164-176, DOI = 10.1007/978-3-642-33466-5_19 |
Korn, Oliver (2012). Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, NY, USA, 313-316, DOI =10.1145/2305484.2305539 |
Brach, Michael & Korn, Oliver (2012). Assistive Technologies at Home and in the Workplace – A Field of Research for Exercise Science and Human Movement Science EURAPA (European Review of Aging and Physical Activity), 9, DOI=10.1007/s11556-012-0099-z |
Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas (2012). Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification PETRA ’12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, DOI = 10.1145/2413097.2413109 |
Brach, Michael; Hauer, Klaus; Korn, Oliver; Konrad, Robert; Unkauf, Sven; Hardy, Sandro & Göbel, Stefan (2012). Entwicklung eines computeranimierten Systems zum Kraft- und Balancetraining für Senioren Technik für ein selbstbestimmtes Leben (AAL 2012): 5. Deutscher AAL- Kongress mit Ausstellung, Berlin, 1-9 |
Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert & Göbel, Stefan (2012). Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien |
Korn, Oliver (2011). Serious Game Design: Potenziale und Fallstricke bei der spielerischen Kontextualisierung von Lernangeboten Metz, Maren; Theis, Fabienne (Eds.): Digitale Lernwelt – Serious Games: Einsatz in der beruflichen Weiterbildung, Bielefeld, 15-26 |
Korn, Oliver (2010). Unternehmen interaktiv Siepmann, Frank; Müller, Peter (eds.): Jahrbuch eLearning & Wissensmanagement 2011. Bildung in Zeiten von Web 2.0, Albstedt, 116f |
Korn, Oliver (2009). Serious Games in 2D und 3D – Neue Entwicklungen in einem jungen Markt dotGAMES. GameDays, 14 |
Korn, Oliver (2007). Spielend lernen – Simulationen in der Berufsbildung Dotzler, Gerhard (ed.): Computer Art Faszination, Mühlheim, 84f |
Korn, Oliver (2007). Simulationen in der Praxis dotGAMES. Serious Integrated Learning, 84f |
Korn, Oliver (2007). Authentische Lernarrangements mit Simulationen: Betriebliche Kompetenzentwicklung anhand eines Best-Practice-Beispiels Schulz, Manuel; Neusius, Andrea (Eds.): Fernausbildung geht weiter. Neue Beiträge zur Weiterentwicklung technologiegestützter Bildung aus pädagogisch-didaktischer Perspektive, Augsburg |
Korn, Oliver (2007). Kompetenzerwerb mit Simulationen in der Praxis – Erfahrungen mit der Simulationsengine learn2work Kompetenzentwicklung in realen und virtuellen Arbeitssystemen. Bericht zum 53. Kongress der Gesellschaft für Arbeitswissenschaft, Magdeburg, 829-832 |
Korn, Oliver (2006). Business Process Simulations – Hands-on skill-development as a means to improve business performance Karapidis, Alexander (Ed.): Proceedings from the ICL Workshop and the Professional Training Facts 2005 Conference, Stuttgart |
Korn, Oliver (2005). learn2work – Spiel der Arbeit. Eine spielbasierte Unternehmenssimulation zum Erwerb beruflicher Kompetenzen Spath, Dieter; Haasis, Klaus & Klumpp, Dieter (Eds.): Aktuelle Trends in der Softwareforschung. Tagungsband zum doIT Software-Forschungstag 2004, Stuttgart, 188-200 |
Reviewed Papers
- Korn, Oliver; Muschick, Peter & Schmidt, Albrecht: Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry. Advances in Affective and Pleasurable Design. Proceedings of the AHFE 2016 International Conference, Springer Berlin Heidelberg, New York, NY, USA, 2016 DOI = 10.1007/978-3-319-41661-8_42
- Funk, Markus; Kosch, Thomas; Kettner, Romina; Korn, Oliver & Schmidt, Albrecht: motionEAP: An overview of 4 years of Combining Industrial Assembly with Augmented Reality for Industry 4.0. Proceedings of the 16th international conference on knowledge technologies and data-driven business, New York, NY, USA, 2016
- Korn, Oliver; Tso, Leslie; Papagrigoriou, Christos; Sowoidnich, Yannic; Konrad, Robert & Schmidt, Albrecht: Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study. PETRA ’16 Proceedings of the 9th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2016, DOI = 10.1145/2910674.2910675
- Korn, Oliver; Lang, Johannes; Korge, Andreas; Causegic, Haris & Schmidt, Albrecht: Gamification of a Workday. A Study on the Effects in Sheltered Employment. CHI ’16 Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2016, DOI = 10.1145/2851581.2892283
- Schwind, Valentin; Wolf, Katrin; Henze, Niels & Korn, Oliver: Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. CHI Play ‘15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 2015, DOI = 10.1145/2793107.2793116
- Korn, Oliver; Boffo, Sandra & Schmidt, Albrecht: The Effect of Gamification on Emotions-The Potential of Facial Recognition in Work Environments. Human-Computer Interaction: Design and Evaluation, Lecture Notes in Computer Science, Vol. 9169, Springer, 489-499, DOI = 10.1007/978-3-319-20901-2_46
- Korn, Oliver & Schmidt, Albrecht: Gamification of Business Processes: Re-designing Work in Production and Service Industry. Procedia Manufacturing, 2015, DOI = 10.1016/j.promfg.2015.07.616
- Korn, Oliver; Funk, Markus & Schmidt, Albrecht: Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance. PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2015, DOI = 10.1145/2769493.2769549
- Funk, Markus; Bächler, Andreas; Bächler, Liane; Korn, Oliver; Krieger, Christoph; Heidenreich, Thomas & Schmidt, Albrecht: Comparing Projected In-Situ Feedback at the Manual Assembly Workplace with Impaired Workers. PETRA ’15 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, New York, NY, USA, 2015
- Korn, Oliver; Funk, Markus & Schmidt, Albrecht: Towards a Gamification of Industrial Production. A Comparative Study in Sheltered Work Environments. EICS ’15 Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, NY, USA, 2015, DOI = 10.1145/2774225.2774834
- Korn, Oliver; Rees, Adrian & Schulz, Uwe: Small-Scale Cross Media Productions. A Case Study of a Documentary Game. TVX ‘15 Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, ACM, New York, NY, USA, 2015, 149-154, DOI = 10.1145/2745197.2755516
- Funk, Markus; Korn, Oliver & Schmidt, Albrecht: Enabling End Users to Program for Smart Environments. CHI ’15 Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Workshop End-User Development in the Internet of Things Era (EUDITE), ACM, New York, NY, USA, 2015
- Korn, Oliver; Funk, Markus & Schmidt, Albrecht: Assistive Systems for the Workplace: Towards Context-Aware Assistance. Assistive Technologies for Physical and Cognitive Disabilities, chapter 6, Information Science Reference / IGI Global, Hershey, PA, USA, 2015, 120-134, DOI = 10.4018/978-1-4666-7373-1.ch006
- Korn, Oliver; Funk, Markus; Abele, Stephan; Schmidt, Albrecht & Hörz, Thomas: Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification. PETRA ’14 Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2014, DOI = 10.1145/2674396.2674406
- Funk, Markus; Korn, Oliver & Schmidt, Albrecht: An Augmented Workplace for Enabling User-Defined Tangibles. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2014, DOI = 10.1145/2559206.2581142
- Funk, Markus & Korn, Oliver: Assistive Augmentation at the Manual Workplace using In-Situ Projection. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2014, DOI = 10.1145/2559206.2581142
- Korn, Oliver; Abele, Stephan; Schmidt, Albrecht & Hörz, Thomas: Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen. Boll, S.; Maaß, S. & Malaka, R. (eds.): Tagungsband der Konferenz Mensch & Computer 2013, Oldenbourg Verlag, München, 2013, 119-128
- Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas: Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection. PETRA ’13 Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2013, DOI = 10.1145/2504335.2504356
- Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas: The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2013, DOI = 10.1145/2468356.2468531
- Korn, Oliver; Schmidt, Albrecht; Hörz, Thomas & Kaupp, Daniel: Assistive system experiment designer ASED: A Toolkit for the Quantitative Evaluation of Enhanced Assistive Systems for Impaired Persons in Production. Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility, ACM, New York, NY, USA, 2012, 259-260, DOI = 10.1145/2384916.2384982
- Korn, Oliver: Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production. Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM, New York, NY, USA, 2012, 313-316, DOI =10.1145/2305484.2305539
- Brach, Michael & Korn, Oliver: Assistive Technologies at Home and in the Workplace – A Field of Research for Exercise Science and Human Movement Science. EURAPA (European Review of Aging and Physical Activity), vol. 9, 2012, DOI=10.1007/s11556-012-0099-z
- Korn, Oliver; Schmidt, Albrecht & Hörz, Thomas: Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification. PETRA ’12 Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, ACM, New York, NY, USA, 2012, DOI = 10.1145/2413097.241310
- Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert & Göbel, Stefan: Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien 2012
- Korn, Oliver: Kompetenzerwerb mit Simulationen in der Praxis – Erfahrungen mit der Simulationsengine learn2work. Kompetenzentwicklung in realen und virtuellen Arbeitssystemen. Bericht zum 53. Kongress der Gesellschaft für Arbeitswissenschaft, Magdeburg 2007, 829-832
Unreviewed Papers
- Korn, Oliver & Dix, Alan: Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning. Interactions, 24(1), 54–57, 2016. DOI = 10.1145/3012951
- Brach, Michael; Hauer, Klaus; Korn, Oliver; Konrad, Robert; Unkauf, Sven; Hardy, Sandro & Göbel, Stefan: Entwicklung eines computeranimierten Systems zum Kraft- und Balancetraining für Senioren Technik für ein selbstbestimmtes Leben (AAL 2012): 5. Deutscher AAL- Kongress mit Ausstellung, Berlin, Tagungsbeiträge, 1-9, Berlin 2012
- Korn, Oliver: Serious Games in 2D und 3D – Neue Entwicklungen in einem jungen Markt
dotGAMES, 2009, 14 - Korn, Oliver: learn2work – Spiel der Arbeit. Eine spielbasierte Unternehmenssimulation zum Erwerb beruflicher Kompetenzen Spath, Dieter, Haasis, Klaus & Klumpp, Dieter (eds.): Aktuelle Trends in der Softwareforschung. Tagungsband zum doIT Software-Forschungstag 2004, Stuttgart 2005, 188-200
Sonstiges
Fachorganisationen
- GI – Deutsche Gesellschaft für Informatik
- GameDays, Internationale Konferenz für Serious Games, Programm-Komitee
- ACM PETRA, PErvasive Technologies Related to Assistive Environments,
Programm-Komitee (PC), 2015-2017 Co-Chair, 2018-2019 PC Chair - ACM Association for Computing Machinery, Senior Member
Gutachter
2016:
Factories of The Future (FoF) in Horizon 2020 ICT, Proposal Evaluation, EU, Brüssel
- ICT1-2016: Smart Cyber-Physical Systems
- FoF 11: Digital Automation
2015:
Factories of The Future (FoF) in Horizon 2020 ICT, Proposal Evaluation, EU, Brüssel
- FoF 8 ICT-Enabled Modelling, Simulation, Analytics & Forecasting Technologies
- FoF 9: ICT Innovation for Manufacturing SMEs