Zur Person

Academic Career

Prof. Dr. Oliver Korn ist Professor für Human Computer Interaction und Direktor des Affective & Cognitive Institute (ACI). Er ist Senior Member der Association of Computing Machinery (ACM), Professional Member der IEEE und zertifizierter Projektmanager (IHK). Er ist Mitgründer der KORION GmbH, eines Spin-Offs der Fraunhofer Gesellschaft.

Forschungs- und Arbeitsschwerpunkte sind:

  • Assistive Technologies & Robotik
  • Affective Computing
  • Augmented, Virtual and Mixed Reality
  • Gaming & Gamification

Im ACI bündelt er diese Felder gemeinsam mit einem interdisziplinären Forschungs­team. Übergreifende Vision ist die Anreicherung der Umgebung mit intuitiven Schnittstellen – Systemen, die den Kontext und im Idealfall auch den mentalen und emotionalen Zustand der Anwender erkennen und darauf adaptieren. Besondere Bedeutung haben dabei Spaß oder Freude: Gerade wenn körperliche oder geistige Einschränkungen vorliegen, sollten interaktive Assistenzsysteme reizvoll gestaltet sein.

Er leitete mehrere Forschungsprojekte für das Bundesministerium für Wirtschaft (BMWi) und das Bundesforschungsministerium (BMBF, jetzt BMFTR). Insgesamt warb er seit 2010 Drittmittel in Höhe von ca. 20 M€ ein. 

Reviewed Papers

Regelmäßiger Gutachter für die Europäische Kommission (EC; seit 2015),
z. B. in den Bereichen Agentic AI, Virtual Worlds, Secure Societies

Publications

2026

Konferenzveröffentlichung

Benjamin Schnitzer, Eveline Bader, Polona Caserman, Giulio Crocco, Oliver Korn

Engaging Low-Literate Adults Through Game-Based Virtual Reality

Serious Games : 11th Joint International Conference, JCSG 2025, Lucerne, Switzerland, December 4–5, 2025, Proceedings , André Thomas, Michelle Meyer, Markus Zank (Eds.) pp. 51-69, 2026

BibTeX | RIS | DOI

2025

Konferenzveröffentlichung

Oliver Vauderwange, Sofia Hämmerle, Stefano Gampe, Oliver Korn, Dan Curticapean

Dynamic Curricular Concepts for Research Oriented Programs in Optics and Photonics: Development of a Gamification Framework

2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP) : Proceedings , pp. 1-4, 2025

BibTeX | RIS | DOI

Oliver Vauderwange, Sofia Hämmerle, Stefano Gampe, Oliver Korn, Dan Curticapean

Dynamic Curricular Concepts for Research Oriented Programs in Optics and Photonics: Gamification in Higher Education

2025 IEEE Conference on Education and Training in Optics and Photonics (ETOP) : Proceedings , pp. 1-4, 2025

BibTeX | RIS | DOI

Oliver Vauderwange, Sofia Hämmerle, Stefano Gampe, Oliver Korn, Dan Curticapean

Dynamic curricular concepts for research-oriented programs in optics and photonics: development of a gamification framework

Proceedings of SPIE: Education and Training in Optics and Photonics: ETOP 2025 , Akhil Kallepalli (Ed.) pp. 137060U-1-137060U-4, 2025

BibTeX | RIS | DOI

Oliver Vauderwange, Sofia Hämmerle, Stefano Gampe, Oliver Korn, Dan Curticapean

Dynamic curricular concepts for research-oriented programs in optics and photonics: gamification in higher education

Proceedings of SPIE: Education and Training in Optics and Photonics: ETOP 2025 , Akhil Kallepalli (Ed.) pp. 137060T-1-137060T-4, 2025

BibTeX | RIS | DOI

Benjamin Schnitzer, Stefano Gampe, Arndt Bieberstein, Isable Hofmann, Daniel Görlich, Oliver Korn

Language Learning in Virtual Reality - Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars

CHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems , 9 S., 2025

BibTeX | RIS | DOI

Benjamin Schnitzer, Polona Caserman, Oliver Korn

Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task

Serious Games : 10th Joint International Conference, JCSG 2024, New York City, NY, USA, November 7–8, 2024, Proceedings , Jan L. Plass, Xavier Ochoa (Eds.) pp. 211-227, 2025

BibTeX | RIS | DOI

2024

Buchbeitrag

Polona Caserman, Stefan Göbel, Oliver Korn

Serious Games in der Schulbildung: Qualität durch Zertifizierung

Serious Games und Gamification in der schulischen Bildung , Wolfgang Becker, Maren Metz (Eds.) Springer Fachmedien: Wiesbaden, 1., pp. 33-62, 2024

BibTeX | RIS | DOI

Konferenzveröffentlichung

Benjamin Schnitzer, Umut Can Vural, Bastian Schnitzer, Muhammad Usman Sardar, Oren Fuerst, Oliver Korn

Prototyping a Zoomorphic Interactive Robot Companion with Emotion Recognition and Affective Voice Interaction for Elderly People

Proceedings of the ACM on Human-Computer Interaction , pp. 1-32, 2024

PDF | BibTeX | RIS | DOI | URN

Benjamin Schnitzer, Polona Caserman, Oliver Korn

Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience

MuC '24: Proceedings of Mensch und Computer 2024 , Alexander Maedche, Michael Beigl, Kathrin Gerling, Sven Mayer (Eds.) pp. 605-610, 2024

PDF | BibTeX | RIS | DOI | URN

Zeitschriftenartikel, wissenschaftlich

Polona Caserman, Kim Annabell Baumgartner, Stefan Göbel, Oliver Korn

A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance

Multimedia Tools and Applications , 83(12), pp. 35175-35195, 2024

PDF | BibTeX | RIS | DOI | URN

Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. Van Grondelle, Tal Oron-Gilad

Designing Socially Assistive Robots ; Exploring Israeli and German Designers' Perceptions

ACM Transactions on Human-Robot Interaction , 13(2), pp. 1-27, 2024

BibTeX | RIS | DOI

Oliver Korn, Matteo Zallio, Benjamin Schnitzer

Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z

Frontiers in Virtual Reality , Vol.5, pp. 1-14, 2024

PDF | BibTeX | RIS | DOI | URN

2023

Buchbeitrag

Oliver Korn

Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations

Human-Technology Interaction : Shaping the Future of Industrial User Interfaces , Carsten Röcker, Sebastian Büttner (Eds.) Springer International Publishing: Cham, 1., pp. 251-270, 2023

BibTeX | RIS | DOI

Konferenzveröffentlichung

Matteo Zallio, Oliver Korn

Perceptions on Digital, Virtual Environments and the Metaverse. An Exploratory Study with Younger Users

Human-Centered Metaverse and Digital Environments , Matteo Zallio (Ed.) pp. 44-66, 2023

PDF | BibTeX | RIS | DOI

Preprint

Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. van Grondelle, Tal Oron-Gilad

Designing Socially Assistive Robots: Exploring Israeli and German Designers' Perceptions

pp. 1-26, 2023

BibTeX | RIS | ARXIV

2022

Buchbeitrag

Oliver Korn, Annika Sabrina Schulz, Belinda Janine Hagley

Gamification: Grundlagen, Methoden und Anwendungsbeispiele

Digitale Lernwelten – Serious Games und Gamification : Didaktik, Anwendungen und Erfahrungen in der Beruflichen Bildung , Wolfgang Becker, Maren Metz (Eds.) Springer VS: Wiesbaden, 1., pp. 43-63, 2022

BibTeX | RIS | DOI

Oliver Korn, Steffen Willwacher

Smarte Systeme in Rehabilitation und Prävention. Wie künstliche Intelligenz und Gamification das Bewegungstraining individualisieren

Künstliche Intelligenz im Gesundheitswesen : Entwicklungen, Beispiele und Perspektiven , Mario A. Pfannstiel (Ed.) Springer Gabler: Wiesbaden, 1., pp. 867-879, 2022

BibTeX | RIS | DOI

Konferenzveröffentlichung

Rogério Augusto Bordini, Oliver Korn

Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults

Mental Health | Atmospheres | Video Games , Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann (Eds.) pp. 87-102, 2022

BibTeX | RIS | DOI

Annebeth Demaeght, Christina Miclau, Julia Hartmann, Janina Markwardt, Oliver Korn

Multimodal Emotion Analysis of Robotic Assistance in Elderly Care

PETRA '22: Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments , pp. 230-236, 2022

BibTeX | RIS | DOI

Oliver Korn, Matteo Zallio

Perspectives on Social Health Robots: How Experts’ Views Improved from 2017 to 2021

PETRA '22: Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments , pp. 125-128, 2022

BibTeX | RIS | DOI

Rogério Augusto Bordini, Oliver Korn

Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App

GoodIT '22: Proceedings of the 2022 ACM Conference on Information Technology for Social Good , pp. 424-430, 2022

BibTeX | RIS | DOI

Zeitschriftenartikel, wissenschaftlich

Jacqueline Ruth, Steffen Willwacher, Oliver Korn

Acceptance of Digital Sports: A Study Showing the Rising Acceptance of Digital Health Activities Due to the SARS-CoV-19 Pandemic

International Journal of Environmental Research and Public Health (IJERPH) , 19(1), pp. 1-16, 2022

PDF | BibTeX | RIS | DOI | URN

Francesca Fracasso, Lea Buchweitz, Arthur Theil, Amedeo Cesta, Oliver Korn

Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults

International Journal of Social Robotics , 14(6), pp. 1463-1480, 2022

PDF | BibTeX | RIS | DOI | URN

Arthur Theil, Lea Buchweitz, Annika Sabrina Schulz, Oliver Korn

Understanding the perceptions and experiences of the deafblind community about digital games

Disability and Rehabilitation: Assistive Technology , 10 S., 2022

BibTeX | RIS | DOI

2021

Buchbeitrag

Oliver Korn, Lea Buchweitz, Arthur Theil, Francesca Fracasso, Amedeo Cesta

Akzeptanz und Marktfähigkeit sozialer Roboter ; Eine Studie mit älteren Menschen aus Italien und Deutschland

Soziale Roboter: Technikwissenschaftliche, wirtschaftswissenschaftliche, philosophische, psychologische und soziologische Grundlagen , Oliver Bendel (Ed.) Springer: Wiesbaden, 1., pp. 59-88, 2021

BibTeX | RIS | DOI

Konferenzveröffentlichung

Rogério Augusto Bordini, Oliver Korn

A Mobile App to Combat Loneliness and Social Isolation Among University Students ; Extended Abstract

MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services , pp. 1-4, 2021

BibTeX | RIS | DOI

Steffen Willwacher, Oliver Korn

Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames

Advances in Industrial Design , Cliff Sungsoo Shin, Giuseppe Di Bucchianico, Shuichi Fukuda, Yong-Gyun Ghim, Gianni Montagna, Cristina Carvalho (Eds.) pp. 855-862, 2021

PDF | BibTeX | RIS | DOI | URN

Rogério Augusto Bordini, Oliver Korn

Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students

CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play , Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell McEwan (Eds.) pp. 87-93, 2021

BibTeX | RIS | DOI

Zeitschriftenartikel, wissenschaftlich

Rogério Augusto Bordini, Johann-Christoph Münscher, Kim Annabell Baumgartner, Sara Hagos, Jennifer Hornig, Stefano Gampe, Berkay Yaman, Oliver Korn, Philipp Yorck Herzberg

Strangers in a Strange Land: Designing a Mobile Application to Combat Loneliness and Isolation Among Foreign University Students

Journal of Technology in Behavioral Science , pp. 81-87, 2021

PDF | BibTeX | RIS | DOI | URN

Oliver Korn, Neziha Akalin, Ruben Gouveia

Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities

ACM Transactions on Human-Robot Interaction , 10(2), pp. 12:1-12:19, 2021

PDF | BibTeX | RIS | DOI | URN

2020

Buch

Jonas Grund, Oliver Korn

Social Robots - A Science Comic

ISBN 978-3-9822778-0-6, 2020

PDF | BibTeX | RIS | DOI | URN

Jonas Grund, Oliver Korn

Soziale Roboter - Ein Science Comic

ISBN 978-3-9822778-1-3, 2020

PDF | BibTeX | RIS | DOI | URN

Konferenzveröffentlichung

Jonas Grund, Moritz Umfahrer, Lea Buchweitz, James Gay, Arthur Theil, Oliver Korn

A Gamified and Adaptive Learning System for Neurodivergent Workers in Electronic Assembling Tasks

Proceedings of the Conference on Mensch und Computer (MuC '20) , pp. 491-494, 2020

BibTeX | RIS | DOI

Kai Israel, Lea Buchweitz, Dieter K. Tscheulin, Christopher Zerres, Oliver Korn

Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations

HCI in Business, Government and Organizations , Fiona Fui-Hoon Nah, Keng Leng Siau (Eds.) pp. 354-368, 2020

BibTeX | RIS | DOI

Arthur Theil, Lea Buchweitz, Mauricio Fuentes, Oliver Korn

Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness

DIS' 20: Companion Publication of the 2020 ACM Designing Interactive Systems Conference , pp. 79-83, 2020

BibTeX | RIS | DOI

Lea Buchweitz, Arthur Theil, James Gay, Oliver Korn

Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness

Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’20) , Tiago Guerreiro, Hugo Nicolau, Karyn Moffatt (Eds.) p. Artikel 69, 2020

BibTeX | RIS | DOI

James Gay, Moritz Umfahrer, Arthur Theil, Lea Buchweitz, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn

Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness

ASSETS '20: Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility , Tiago Guerreiro, Hugo Nicolau, Karyn Moffatt (Eds.) pp. 1-4, 2020

BibTeX | RIS | DOI

Eva Lindell, Arthur Theil, Li Guo, Nasrine Olson, Oliver Korn, Nils-Krister Persson

Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation

Human Interaction, Emerging Technologies and Future Applications III : Proceedings of the 3rd International Conference on Human Interaction and Emerging Technologies , pp. 183-188, 2020

BibTeX | RIS | DOI

Arthur Theil, Lea Buchweitz, James Gay, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn

Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness

MUM '20: Proceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia , Jessica Cauchard, Markus Löchtefeld (Eds.) pp. 223-228, 2020

BibTeX | RIS | DOI

Oliver Korn, James Gay, Ruben Gouveia, Lea Buchweitz, Annika Sabrina Schulz, Moritz Umfahrer

Tactile Navigation with Checkpoints as Progress Indicators?: Only when Walking Longer Straight Paths

PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments , pp. 1-8, 2020

BibTeX | RIS | DOI

Karan Nandkumar, Annika Sabrina Schulz, Oliver Korn

Wearable or HMD?: How to Support Tactile Navigation

PETRA '20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments , 2 S., 2020

BibTeX | RIS | DOI

Isaac Wang, Lea Buchweitz, Jesse Smith, Lara-Sophie Bornholdt, Jonas Grund, Jaime Ruiz, Oliver Korn

Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback

IVA '20: Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents , pp. 1-8, 2020

BibTeX | RIS | DOI

2019

Buch

Oliver Korn (Ed.)

Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction

Springer International Publishing: Cham, 1., ISBN 978-3-030-17106-3 (Print), 2019

BibTeX | RIS | DOI

Buchbeitrag

Christian Fron, Oliver Korn

A Short History of the Perception of Robots and Automata from Antiquity to Modern Times

Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction , Oliver Korn (Ed.) Springer International Publishing: Cham, 1., pp. 1-12, 2019

BibTeX | RIS | DOI

Forschungsbericht

Oliver Korn, Michael Blatz, Adrian Rees

Endbericht zum Projekt KoBeLu ; KoBeLU: Kontextbewusste Lernumgebungen in der Aus- und Weiterbildung, Teilvorhaben: Affective Learning & Gamification

Hochschule Offenburg, 2019

BibTeX | RIS | DOI

Konferenzveröffentlichung

Oliver Korn, Adrian Rees

Affective Effects of Gamification: Using Biosignals to Measure the Effects on Working and Learning Users

Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments , pp. 1-10, 2019

BibTeX | RIS | DOI

Louisa Heimburger, Lea Buchweitz, Ruben Gouveia, Oliver Korn

Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees

Advances in Social and Occupational Ergonomics , Richard H.M. Goossens, Atsuo Murata (Eds.) pp. 3-14, 2019

BibTeX | RIS | DOI

Andrea Müller, Alexander Feldberger, Christina Miclau, Philipp Koch, Lena Walter, Sarah Feige, Nicolas Schmidt, Moritz Neth, Oliver Korn

Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas

HCI in Business, Government and Organizations. Information Systems and Analytics , Fiona Fui-Hoon Nah, Keng Leng Siau (Eds.) pp. 393-407, 2019

BibTeX | RIS | DOI

Kai Israel, Christopher Zerres, Dieter K. Tscheulin, Lea Buchweitz, Oliver Korn

Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness

HCI in Business, Government and Organizations. eCommerce and Consumer Behavior , pp. 206-224, 2019

BibTeX | RIS | DOI

Zeitschriftenartikel, wissenschaftlich

Oliver Korn

Soziale Roboter – Einführung und Potenziale für Pflege und Gesundheit

Wirtschaftsinformatik & Management , 11(3), pp. 126-135, 2019

BibTeX | RIS | DOI

2018

Buchbeitrag

Oliver Korn

Autonomie beim Einsatz kontextbewusster Systeme: Der Weg zum Emotionsbewusstsein

Das Streben nach Autonomie - Reflektionen zum digitalen Wandel , Thomas Breyer-Mayländer (Ed.) Nomos: Baden-Baden, 1., pp. 203-214, 2018

BibTeX | RIS | DOI

Andrea Müller, Oliver Korn, Christina Miclau, Selina Anke, Sabrina Herrmann, Pia Katz, Christina Leuchtweis, Sandra Wörner

Measuring the Influence of User Experience on Banking Customers’ Trust

HCI in Business, Government, and Organizations. HCIBGO 2018. Lecture Notes in Computer Science , Springer: Cham, pp. 382-395, 2018

BibTeX | RIS | DOI

Konferenzveröffentlichung

Annika Sabrina Schulz, Franziska Schulz, Ruben Gouveia, Oliver Korn

Branded Gamification in Technical Education

2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) : Proceedings , pp. 1-8, 2018

BibTeX | RIS | DOI

Oliver Korn, Raymond Holt, Efstratios Kontopoulos, Astrid Kappers, Nils-Krister Persson, Nasrine Olson

Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project

PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference , pp. 545-551, 2018

BibTeX | RIS | DOI

Oliver Korn, Gerald Bieber, Christian Fron

Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments

PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference , pp. 186-193, 2018

BibTeX | RIS | DOI

Oliver Korn, Lea Buchweitz, Adrian Rees, Gerald Bieber, Christian Werner, Klaus Hauer

Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking

Advances in Artificial Intelligence, Software and Systems Engineering : Joint Proceedings of the AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing, Software and Systems Engineering, The Human Side of Service Engineering and Human Factors in Energy , pp. 219-229, 2018

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Zeitschriftenartikel, wissenschaftlich

Konstantinos Tsiakas, Maria Kyrarini, Vangelis Karkaletsis, Fillia Makedon, Oliver Korn

A Taxonomy in Robot-Assisted Training: Current Trends, Needs and Challenges

Technologies , 6(4), pp. 1-19, 2018

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2017

Buch

Oliver Korn (Ed.), Newton Lee (Ed.)

Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation

Springer: Berlin, Heidelberg, 1., ISBN 978-3-319-53088-8, 2017

BibTeX | RIS | DOI

Buchbeitrag

Michael Blatz, Oliver Korn

A Very Short History of Dynamic and Procedural Content Generation

Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation , Springer: Berlin, Heidelberg, pp. 1-13, 2017

BibTeX | RIS | DOI

Oliver Korn, Florian Brenner, Julian Börsig, Fabio Lalli, Maik Mattmüller, Andrea Müller

Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources

AHFE 2017: Advances in The Human Side of Service Engineering , Springer: Cham, pp. 37-49, 2017

BibTeX | RIS | DOI

Oliver Korn, Oliver Vauderwange

Gamification in der Produktion – Anforderungen und Potenziale

Gamification in der Logistik. Effektiv und spielend zu mehr Erfolg , Huss: München, pp. 50-77, 2017

BibTeX | RIS

Konferenzveröffentlichung

Oliver Korn, Lukas Stamm, Gerd Möckl

Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior

DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems , pp. 477-487, 2017

BibTeX | RIS | DOI

Oliver Korn, Adrian Rees, Alan Dix

Designing a System for Playful Coached Learning in the STEM Curriculum

SmartLearn '17 Proceedings of the 2017 ACM Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning , pp. 31-37, 2017

BibTeX | RIS | DOI | URN

Oliver Korn, Damian Gerbaulet

Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews

Advances in Ergonomics in Design : Proceedings of the AHFE 2017 International Conference on Ergonomics in Design , Francisco Rebelo, Marcelo Soares (Eds.) pp. 115-126, 2017

BibTeX | RIS | DOI

Oliver Korn, Stefan Tietz

Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience

PETRA '17: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments , pp. 209-214, 2017

BibTeX | RIS | DOI | URN

Zeitschriftenartikel, wissenschaftlich

Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich

Procedural Content Generation for Game Props? A Study on the Effects on User Experience

Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment , 15(2), pp. 1:1-1:15, 2017

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2016

Konferenzveröffentlichung

Oliver Korn, Leslie Tso, Cristos Papagrigoriou, Yannic Sowoidnich, Robert Konrad, Albrecht Schmidt

Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study

PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments , pp. 1-8, 2016

BibTeX | RIS | DOI

Oliver Korn, Peter Muschick, Albrecht Schmidt

Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry

Advances in Affective and Pleasurable Design : Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design , pp. 433-445, 2016

BibTeX | RIS | DOI

Oliver Korn, Johannes Lang, Andreas Korge, Haris Causegic, Albert Schmidt

Gamification of a Workday: A Study on the Effects in Sheltered Employment

CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems , pp. 3114-3121, 2016

BibTeX | RIS | DOI

Markus Funk, Thomas Kosch, Romina Kettner, Oliver Korn, Albert Schmidt

motionEAP: An Overview of 4 Years of Combining Industrial Assembly with Augmented Reality for Industry 4.0

Proceedings of the 16th International Conference on Knowledge Technologies and Data-driven Business , 4 S., 2016

BibTeX | RIS

Zeitschriftenartikel, wissenschaftlich

Oliver Korn, Alan Dix

Educational Playgrounds : How Context-Aware Systems Enable Playful Coached Learning

Interactions , 24(1), pp. 54-57, 2016

BibTeX | RIS | DOI

2015

Buchbeitrag

Oliver Korn, Markus Funk, Albrecht Schmidt

Assistive Systems for the Workplace: Towards Context-Aware Assistance

Assistive Technologies for Physical and Cognitive Disabilities , Lau Bee Theng (Ed.) IGI Global, pp. 121-135, 2015

BibTeX | RIS | DOI

Hauke Behrendt, Markus Funk, Oliver Korn

Ethical Implications Regarding Assistive Technology at Workplaces

Collective Agency and Cooperation in Natural and Artificial Systems , Springer: Cham, pp. 109-130, 2015

BibTeX | RIS | DOI

Konferenzveröffentlichung

Markus Funk, Andreas Bächler, Liane Bächler, Oliver Korn, Christoph Krieger, Thomas Heidenreich, Albrecht Schmidt

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers

PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments , 8 S., 2015

BibTeX | RIS | DOI

Oliver Korn, Markus Funk, Albrecht Schmidt

Design approaches for the gamification of production environments: a study focusing on acceptance

PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments , 7 S., 2015

BibTeX | RIS | DOI

Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play , pp. 221-230, 2015

BibTeX | RIS | DOI

Oliver Korn, Albrecht Schmidt

Gamification of Business Processes: Re-designing Work in Production and Service Industry

Procedia Manufacturing , Tareq Ahram, Waldemar Karwowski, Dylan Schmorrow (Eds.) pp. 3424-3431, 2015

BibTeX | RIS | DOI

Oliver Korn, Adrian Rees, Uwe Schulz

Small-Scale Cross Media Productions: A Case Study of a Documentary Game

TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video , pp. 149-154, 2015

BibTeX | RIS | DOI

Oliver Korn, Sandra Boffo, Albrecht Schmidt

The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environmentsns

Human-Computer Interaction: Design and Evaluation , Masaaki Kurosu (Ed.) pp. 489-499, 2015

BibTeX | RIS | DOI

Oliver Korn, Markus Funk, Albrecht Schmidt

Towards a gamification of industrial production: a comparative study in sheltered work environments

EICS '15: Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems , pp. 84-93, 2015

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