Korn, Marc Oliver

Korn, Marc Oliver

Prof. Dr. phil. 
Human Computer Interaction; Context-Aware Systems; Affective Computing; Game Design
  • Raum: D302
  • Badstraße 24, 77652 Offenburg

Lehrveranstaltungen (aktuelles und vorhergehendes Semester)

  • Game Konzeption, M293
  • Seminar Game Development, M+I293
  • Prototypen erstellen für Serious Games und Gamification, M+I299
  • Multimodale HCI. Perspektiven der Mensch-Computer-Interaktion (MCI), M+I335
  • Quantifying the Effects of Media, M+I416
  • Perspektiven der HCI, M+I734
  • Prototypen für Serious Games und Gamification, M181
  • Wissenschaftliches Arbeiten, M+I319
  • Produktion AR / VR / Games, M183
  • Quantifying the Effects of Media Lab, M+I417
  • HCI in Computerspielen, M+I736
  • HCI Studien Seminar, M+I735
  • Serious Games und Gamification, M180
  • Game Studies und Game Science, M1000
  • Human Computer Interaction und Ergonomie, M1031
  • Wissenschaftliches Arbeiten und Studien, M019
  • Game Development, M+I294
  • Konzeption AR / VR / Games, M182
  • Grundlagen Games + XR, M067
  • Studien in der HCI. Qualitative und quantitative Methoden der MCI, M+I336
  • Kontextbewusste Systeme, M+I733
  • Aspekte der Mensch-Computer- Interaktion, M+I129
  • Human-Computer-Interaction, M+I658w

Lebenslauf

Akademischer Werdegang

Prof. Dr. Oliver Korn ist Professor für Human Computer Interaction an der Hochschule Offenburg und Direktor des Affective & Cognitive Institute (ACI). Er ist Senior Member der Association of Computing Machinery (ACM), Professional Member des Institute of Electrical and Electronics Engineers (IEEE) und zertifizierter Projektmanager (IHK). Er ist Mitgründer der KORION GmbH, eines Spin-Offs der Fraunhofer Gesellschaft.

Seine Forschungs- und Arbeitsschwerpunkte sind:

  • Assistive Technologies & Robotik
  • Affective Computing
  • Augmented, Virtual and Mixed Reality
  • Gaming & Gamification

Im ACI bündelt er diese Felder gemeinsam mit einem interdisziplinären Forschungs­team. Übergreifende Vision ist die Anreicherung der Umgebung mit intuitiven Schnittstellen – Systemen, die den Kontext und im Idealfall auch den mentalen und emotionalen Zustand der Anwender erkennen und darauf adaptieren. Besondere Bedeutung haben dabei Spaß oder Freude: Gerade wenn körperliche oder geistige Einschränkungen vorliegen, sollten interaktive Assistenzsysteme reizvoll gestaltet sein.

Korn leitete mehrere Forschungsprojekte für das Bundesministerium für Wirtschaft (BMWi) und das Bundesforschungsministerium (BMBF). Insgesamt warb er seit 2010 Drittmittel in Höhe von ca. 20 M€ ein. Derzeit leitet er die Forschungsprojekte EmoCare und OGFLab.

Forschungsschwerpunkte

Forschungsprojekte

  • OGFLab Open Game und Fablab (2021-2025)
    Existenzgründerprogramm für studentische Teams
    Träger: Bundesministerium für Bildung und Forschung (BMBF): StartUpLab@FH
    https://ogflab.hs-offenburg.de/
  • SUITCEYES (2018-2021)
    Intelligente Kleidungsstücke für Menschen mit Taubblindheit
    Träger: Europäische Union (EU), Horizon 2020
    http://suitceyes.eu/
  • incluMOVE (2017-2020)
    Assistenzsysteme für Menschen mit Behinderungen bei der beruflichen Wiedereingliederung
    Träger: Bundesministerium für Bildung und Forschung (BMBF)
    http://inclumove.de 
  • KoBeLU (2016-2019)
    Kontextbewusste Lernumgebung für Aus- und Weiterbildung, besonders Lernende in MINT-Fächern
    Träger: Bundesministerium für Bildung und Forschung (BMBF): Erfahrbares Lernen
    http://www.kobelu.de/ 
  • motionEAP (2013-2016)
    Assistenzsysteme für Produktionsprozesse mit Projektion und Gamification-Elementen
    Träger: Bundesministerium für Wirtschaft und Technologie (BMWi): Konvergente IKT
  • motivotion60+ (2009-2012)
    System zur Sturzprävention für Senioren, Einsatz von Bewegungserkennung und Gamification
    Träger: Bundesministerium für Bildung und Forschung (BMBF): AAL-Programm

Publikationen

2024

Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. Van Grondelle, Tal Oron-Gilad Designing Socially Assistive Robots
Oliver Korn, Matteo Zallio, Benjamin Schnitzer Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z

2023

Polona Caserman, Kim Annabell Baumgartner, Stefan Göbel, Oliver Korn A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance
Oliver Korn Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations
Matteo Zallio, Oliver Korn Perceptions on Digital, Virtual Environments and the Metaverse. An Exploratory Study with Younger Users
Ela Liberman-Pincu, Oliver Korn, Jonas Grund, Elmer D. van Grondelle, Tal Oron-Gilad Preprint: Designing Socially Assistive Robots: Exploring Israeli and German Designers' Perceptions

2022

Jacqueline Ruth, Steffen Willwacher, Oliver Korn Acceptance of Digital Sports: A Study Showing the Rising Acceptance of Digital Health Activities Due to the SARS-CoV-19 Pandemic
Rogério Augusto Bordini, Oliver Korn Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults
Oliver Korn, Annika Sabrina Schulz, Belinda Janine Hagley Gamification: Grundlagen, Methoden und Anwendungsbeispiele
Annebeth Demaeght, Christina Miclau, Julia Hartmann, Janina Markwardt, Oliver Korn Multimodal Emotion Analysis of Robotic Assistance in Elderly Care
Oliver Korn, Matteo Zallio Perspectives on Social Health Robots: How Experts’ Views Improved from 2017 to 2021
Oliver Korn, Steffen Willwacher Smarte Systeme in Rehabilitation und Prävention. Wie künstliche Intelligenz und Gamification das Bewegungstraining individualisieren
Francesca Fracasso, Lea Buchweitz, Arthur Theil, Amedeo Cesta, Oliver Korn Social Robots Acceptance and Marketability in Italy and Germany: A Cross-National Study Focusing on Assisted Living for Older Adults
Rogério Augusto Bordini, Oliver Korn Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App
Arthur Theil, Lea Buchweitz, Annika Sabrina Schulz, Oliver Korn Understanding the perceptions and experiences of the deafblind community about digital games

2021

Rogério Augusto Bordini, Oliver Korn A Mobile App to Combat Loneliness and Social Isolation Among University Students
Oliver Korn, Lea Buchweitz, Arthur Theil, Francesca Fracasso, Amedeo Cesta Akzeptanz und Marktfähigkeit sozialer Roboter
Steffen Willwacher, Oliver Korn Gamification of Movement Exercises in Rehabilitation and Prevention: A Framework for Smart Training in AI-Based Exergames
Rogério Augusto Bordini, Oliver Korn Noneliness: A Gamified Mobile App to Reduce Loneliness Among University Students
Rogério Augusto Bordini, Johann-Christoph Münscher, Kim Annabell Baumgartner, Sara Hagos, Jennifer Hornig, Stefano Gampe, Berkay Yaman, Oliver Korn, Philipp Yorck Herzberg Strangers in a Strange Land: Designing a Mobile Application to Combat Loneliness and Isolation Among Foreign University Students
Oliver Korn, Neziha Akalin, Ruben Gouveia Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities

2020

Jonas Grund, Moritz Umfahrer, Lea Buchweitz, James Gay, Arthur Theil, Oliver Korn A Gamified and Adaptive Learning System for Neurodivergent Workers in Electronic Assembling Tasks
Kai Israel, Lea Buchweitz, Dieter K. Tscheulin, Christopher Zerres, Oliver Korn Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations
Arthur Theil, Lea Buchweitz, Mauricio Fuentes, Oliver Korn Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness
Lea Buchweitz, Arthur Theil, James Gay, Oliver Korn Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness
James Gay, Moritz Umfahrer, Arthur Theil, Lea Buchweitz, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness
Eva Lindell, Arthur Theil, Li Guo, Nasrine Olson, Oliver Korn, Nils-Krister Persson Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation
Jonas Grund, , Oliver Korn Social Robots - A Science Comic
Jonas Grund, , Oliver Korn Soziale Roboter - Ein Science Comic
Arthur Theil, Lea Buchweitz, James Gay, Eva Lindell, Li Guo, Nils-Krister Persson, Oliver Korn Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness
Oliver Korn, James Gay, Ruben Gouveia, Lea Buchweitz, Annika Sabrina Schulz, Moritz Umfahrer Tactile Navigation with Checkpoints as Progress Indicators?: Only when Walking Longer Straight Paths
Karan Nandkumar, Annika Sabrina Schulz, Oliver Korn Wearable or HMD?: How to Support Tactile Navigation
Isaac Wang, Lea Buchweitz, Jesse Smith, Lara-Sophie Bornholdt, Jonas Grund, Jaime Ruiz, Oliver Korn Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback

2019

Christian Fron, Oliver Korn A Short History of the Perception of Robots and Automata from Antiquity to Modern Times
Oliver Korn, Adrian Rees Affective Effects of Gamification: Using Biosignals to Measure the Effects on Working and Learning Users
Oliver Korn, Michael Blatz, Adrian Rees Endbericht zum Projekt KoBeLu
Louisa Heimburger, Lea Buchweitz, Ruben Gouveia, Oliver Korn Gamifying Onboarding: How to Increase Both Engagement and Integration of New Employees
Andrea Müller, Alexander Feldberger, Christina Miclau, Philipp Koch, Lena Walter, Sarah Feige, Nicolas Schmidt, Moritz Neth, Oliver Korn Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas
Kai Israel, Christopher Zerres, Dieter K. Tscheulin, Lea Buchweitz, Oliver Korn Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness
Oliver Korn(Ed.), , Social Robots: Technological, Societal and Ethical Aspects of Human-Robot Interaction
Oliver Korn Soziale Roboter – Einführung und Potenziale für Pflege und Gesundheit

2018

Konstantinos Tsiakas, Maria Kyrarini, Vangelis Karkaletsis, Fillia Makedon, Oliver Korn A Taxonomy in Robot-Assisted Training: Current Trends, Needs and Challenges
Oliver Korn Autonomie beim Einsatz kontextbewusster Systeme: Der Weg zum Emotionsbewusstsein
Annika Sabrina Schulz, Franziska Schulz, Ruben Gouveia, Oliver Korn Branded Gamification in Technical Education
Oliver Korn, Raymond Holt, Efstratios Kontopoulos, Astrid Kappers, Nils-Krister Persson, Nasrine Olson Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project
Andrea Müller, Oliver Korn, Christina Miclau, Selina Anke, Sabrina Herrmann, Pia Katz, Christina Leuchtweis, Sandra Wörner Measuring the Influence of User Experience on Banking Customers’ Trust
Oliver Korn, Gerald Bieber, Christian Fron Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments
Oliver Korn, Lea Buchweitz, Adrian Rees, Gerald Bieber, Christian Werner, Klaus Hauer Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking

2017

Michael Blatz, Oliver Korn A Very Short History of Dynamic and Procedural Content Generation
Oliver Korn, Florian Brenner, Julian Börsig, Fabio Lalli, Maik Mattmüller, Andrea Müller Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources
Oliver Korn, Lukas Stamm, Gerd Möckl Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior
Oliver Korn, Adrian Rees, Alan Dix Designing a System for Playful Coached Learning in the STEM Curriculum
Oliver Korn, Damian Gerbaulet Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews
Oliver Korn(Ed.), , Newton Lee(Ed.) Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation
Oliver Korn, Oliver Vauderwange Gamification in der Produktion – Anforderungen und Potenziale
Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich Procedural Content Generation for Game Props? A Study on the Effects on User Experience
Oliver Korn, Stefan Tietz Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience

2016

Oliver Korn, Leslie Tso, Cristos Papagrigoriou, Yannic Sowoidnich, Robert Konrad, Albrecht Schmidt Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study
Oliver Korn, Alan Dix Educational Playgrounds : How Context-Aware Systems Enable Playful Coached Learning
Oliver Korn, Peter Muschick, Albrecht Schmidt Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry
Oliver Korn, Johannes Lang, Andreas Korge, Haris Causegic, Albert Schmidt Gamification of a Workday: A Study on the Effects in Sheltered Employment
Markus Funk, Thomas Kosch, Romina Kettner, Oliver Korn, Albert Schmidt motionEAP: An Overview of 4 Years of Combining Industrial Assembly with Augmented Reality for Industry 4.0

2015

Oliver Korn, Markus Funk, Albrecht Schmidt Assistive Systems for the Workplace: Towards Context-Aware Assistance
Markus Funk, Andreas Bächler, Liane Bächler, Oliver Korn, Christoph Krieger, Thomas Heidenreich, Albrecht Schmidt Comparing projected in-situ feedback at the manual assembly workplace with impaired workers
Oliver Korn, Markus Funk, Albrecht Schmidt Design approaches for the gamification of production environments: a study focusing on acceptance
Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator
Hauke Behrendt, Markus Funk, Oliver Korn Ethical Implications Regarding Assistive Technology at Workplaces
Oliver Korn, Albrecht Schmidt Gamification of Business Processes: Re-designing Work in Production and Service Industry
Oliver Korn, Adrian Rees, Uwe Schulz Small-Scale Cross Media Productions: A Case Study of a Documentary Game
Oliver Korn, Sandra Boffo, Albrecht Schmidt The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environmentsns
Oliver Korn, Markus Funk, Albrecht Schmidt Towards a gamification of industrial production: a comparative study in sheltered work environments

Bücher und Buchbeiträge

Bücher und Science Comic

Buchbeiträge

  • Korn, Oliver (2018): ”Autonomie beim Einsatz kontextbewusster Systeme: Der Weg zum Emotionsbewusstsein”. P. 203-214 in Das Streben nach Autonomie: Reflektionen zum digitalen Wandel, edited by Thomas Breyer-Mayländer. Baden-Baden: Nomos. https://doi.org/10.5771/9783845282541-202
  • Korn, Oliver & Oliver Vauderwange (2017): ”Gamification in der Produktion – Anforderungen und Potenziale”. P. 50-78 in Gamification in der Logistik. Effektiv und spielend zu mehr Erfolg, edited by M. Henke und S. Kaczmarek. München: Huss.

Reviewed Papers

 2021

  • Korn, Oliver, Neziha Akalin & Ruben Gouveia (2021): ”Understanding Cultural Preferences for Social Robots: A Study in German and Arab Communities”. ACM Transactions on Human-Robot Interaction 10(2):12:1-12:19. https://doi.org/10.1145/3439717

2020

  • Bordini, Rogério Augusto, Johann-Christoph Münscher, Kim Annabell Baumgartner, Sara Hagos, Jennifer Hornig, Stefano Gampe, Berkay Yaman, Oliver Korn & Philipp Yorck Herzberg (2020): ”Strangers in a Strange Land: Designing a Mobile Application to Combat Loneliness and Isolation Among Foreign University Students”. Journal of Technology in Behavioral Science. https://doi.org/10.1007/s41347-020-00171-6
  • Wang, Isaac, Lea Buchweitz, Jesse Smith, Lara-Sophie Bornholdt, Jonas Grund, Jaime Ruiz & Oliver Korn (2020): ”Wow, You Are Terrible at This! – An Intercultural Study on Virtual Agents Giving Mixed Feedback”. In IVA '20: Proceedings of the 20th International Conference on Intelligent Virtual Agents. ACM Press. https://doi.org/10.1145/3383652.3423887
  • Theil, Arthur, Lea Buchweitz, James Gay, Eva Lindell, Li Guo, Nils-Krister Persson & Oliver Korn (2020): ”Tactile Board: A Multimodal Augmentative and Alternative Communication Device for Individuals with Deafblindness”. P. 223–228 in 19th International Conference on Mobile and Ubiquitous Multimedia, MUM 2020. ACM Press. https://doi.org/10.1145/3428361.3428465
  • Lindell, Eva, Arthur Theil, Li Guo, Nasrine Olsson, Oliver Korn & Nils-Krister Persson (2020): ”Physical Add-Ons for Haptic Human-Surrounding Interaction and Sensorial Augmentation”. P. 183-188 in: Human Interaction, Emerging Technologies and Future Applications III. IHIET 2020. Advances in Intelligent Systems and Computing, vol. 1253. Springer, Cham. https://doi.org/10.1007/978-3-030-55307-4_28
  • Theil, Arthur, Lea Buchweitz, Mauricio Fuentes & Oliver Korn (2020): ”Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness”. P. 79-83 in DIS' 20 Companion Publication of the 2020 ACM Designing Interactive Systems Conference. ACM Press. https://doi.org/10.1145/3393914.3395869
  • Korn, Oliver, James Gay, Rúben Gouveia, Lea Buchweitz, Annika Sabrina Schulz & Moritz Umfahrer (2020): ”Tactile Navigation with Checkpoints as Progress Indicators?: Only when Walking Longer Straight Paths”. In Proceedings of the 13th PErvasive Technologies Related to Assistive Environments Conference. ACM Press. https://doi.org/10.1145/3389189.3392605

2019

  • Korn, Oliver, Lea Buchweitz, Adrian Rees, Gerald Bieber, Christian Werner & Klaus Hauer (2019): ”Using Augmented Reality and Gamification to Empower Rehabilitation Activities and Elderly Persons. A Study Applying Design Thinking”. P. 219-229 in Advances in Artificial Intelligence, Software and Systems Engineering. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-94229-2_21
  • Korn, Oliver & Adrian Rees (2019): ”Affective Effects of Gamification. Using Biosignals to Measure the Effects on Working and Learning Users”. P. 1-10 in Proceedings of the 12th PErvasive Technologies Related to Assistive Environments Conference. ACM Press. https://doi.org/10.1145/3316782.3316783

2018

  • Schulz, Annika Sabrina, Franziska Schulz, Rúben Gouveia & Oliver Korn (2018): ”Branded Gamification in Technical Education”. P 1-8 in 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). https://doi.org/10.1109/VS-Games.2018.8493413
  • Korn, Oliver, Gerald Bieber & Christian Fron (2018): ”Perspectives on Social Robots: From the Historic Background to an Experts' View on Future Developments”. P. 186-193 in Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference. ACM Press. https://doi.org/10.1145/3197768.3197774
  • Korn, Oliver, Raymond Holt, Efstratios Kontopoulos, Astrid M. L., Kappers, Nils-Krister Persson & Nasrine Olson (2018): ”Empowering Persons with Deafblindness: Designing an Intelligent Assistive Wearable in the SUITCEYES Project”. P. 545-551 in Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference. ACM Press. https://doi.org/10.1145/3197768.3201541
  • Tsiakas, Konstantinos, Maria Kyrarini, Vangelis Karkaletsis, Fillia Makedon & Oliver Korn (2018): ”A Taxonomy in Robot-Assisted Training: Current Trends, Needs and Challenges”. Technologies (6, 119):19. https://doi.org/10.3390/technologies6040119
  • Müller, Andrea, Selina Anke, Sabrina Herrmann, Pia Katz, Christina Leuchtweis, Christina Miclau, Sandra Wörner, & Oliver Korn (2018): ”Measuring the Influence of User Experience on Banking Customers’ Trust”. P. 382-395 in HCI in Business, Government, and Organizations, vol. 10923, edited by F. F.-H. Nah und B. S. Xiao. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-91716-0_30
  • Korn, Oliver, Florian Brenner, Julian Börsig, Fabio Lalli, Maik Mattmüller, und Andrea Müller (2018): ”Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources”. P. 37-49 in Advances in The Human Side of Service Engineering, vol. 601, edited by L. E. Freund & W. Cellary. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-60486-2_4
  • Gerbaulet, Damian & Oliver Korn (2018): ”Do Zenware Applications Reduce the Digital Distraction of Knowledge Workers? A Qualitative Study Based on Expert Interviews”. P. 115-126 in Advances in Ergonomics in Design, vol. 588, edited by F. Rebelo & M. Soares. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-60582-1_12

2017

  • Korn, Oliver & Stefan Tietz (2017): ”Strategies for Playful Design when Gamifying Rehabilitation. A Study on User Experience”. P. 209-214 in PETRA ’17 Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments. ACM Press. https://doi.org/10.1145/3056540.3056550
  • Blatz, Michael & Oliver Korn (2017): ”A Very Short History of Dynamic and Procedural Content Generation”. P. 1-13 in Game Dynamics. Best Practices in Procedural and Dynamic Game Content Generation, edited by O. Korn & N. Lee. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-53088-8
  • Korn, Oliver, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind & Daniel Görlich. 2017. ”Procedural Content Generation for Game Props? A Study on the Effects on User Experience”. Computers in Entertainment 15(2):1:1–1:15, https://doi.org/10.1145/2974026
  • Korn, Oliver, Lukas Stamm & Gerd Möckl (2017): ”Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior”. P. 477-487 in Proceedings of the 2017 Designing Interactive Systems Conference, DIS ’17. ACM Press. https://doi.org/10.1145/3064663.3064755

2016

  • Korn, Oliver, Peter Muschick & Albrecht Schmidt (2016): Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry. Advances in Affective and Pleasurable Design. Proceedings of the AHFE 2016 International Conference, Springer Berlin Heidelberg, New York, NY, USA, DOI = 10.1007/978-3-319-41661-8_42
  • Funk, Markus, Thomas Kosch, Romina Kettner, Oliver Korn & Albrecht Schmidt (2016): ”motionEAP: An overview of 4 years of Combining Industrial Assembly with Augmented Reality for Industry 4.0”. In Proceedings of the 16th International Conference on Knowledge Technologies and Data-driven Business. ACM Press.
  • Korn, Oliver, Leslie Tso, Christos Papagrigoriou, Yannic Sowoidnich, Robert Konrad & Albrecht Schmidt (2016): ”Computerized Assessment of the Skills of Impaired and Elderly Workers. A Tool Survey and Comparative Study”. P. 50:1-50:8 in Proceedings of the 9th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ’16. ACM Press. https://doi.org/10.1145/2910674.2910675
  • Korn, Oliver, Johannes Lang, Andreas Korge, Haris Causegic & Albrecht Schmidt (2016): ”Gamification of a Workday. A Study on the Effects in Sheltered Employment”. P. 3114–3121 in Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA ’16. ACM Press. https://doi.org/10.1145/2851581.2892283

2015

  • Korn, Oliver & Albrecht Schmidt (2015): ”Gamification of Business Processes: Re-designing Work in Production and Service Industry”. Procedia Manufacturing 3:3424–31. https://doi.org/10.1016/j.promfg.2015.07.616
  • Schwind, Valentin, Katrin Wolf, Niels Henze & Oliver Korn (2015): ”Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator” P. 221-230 in Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY ’15, ACM Press. https://doi.org/10.1145/2793107.2793116
  • Korn, Oliver, Sandra Boffo & Albrecht Schmidt (2015): ”The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments”. P. 489-499 in Human-Computer Interaction: Design and Evaluation, Lecture Notes in Computer Science, vol. 9169, edited by M. Kurosu. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-20901-2_46
  • Korn, Oliver, Markus Funk & Albrecht Schmidt (2015): ”Design Approaches for the Gamification of Production Environments. A Study Focusing on Acceptance. P. 1-7 in Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ´16. ACM Press. https://doi.org/10.1145/2769493.2769549
  • Funk, Markus, Andreas Bächler, Liane Bächler, Oliver Korn, Christoph Krieger, Thomas Heidenreich & Albrecht Schmidt (2015): ”Comparing Projected In-Situ Feedback at the Manual Assembly Workplace with Impaired Workers”. P. 1-8 in Proceedings of the 8th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ’15. ACM Press. https://doi.org/10.1145/2769493.2769496
  • Korn, Oliver, Markus Funk & Albrecht Schmidt (2015): ”Towards a Gamification of Industrial Production. A Comparative Study in Sheltered Work Environments”. P. 84-93 in Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS ’15. ACM Press. https://doi.org/10.1145/2774225.2774834
  • Korn, Oliver, Adrian Rees & Uwe Schulz (2015): ”Small-Scale Cross Media Productions. A Case Study of a Documentary Game”. P. 149-154 in Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, TVX ’15. ACM Press. https://doi.org/10.1145/2745197.2755516
  • Funk, Markus, Oliver Korn & Albrecht Schmidt (2015): Enabling End Users to Program for Smart Environments. CHI ’15 Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Workshop End-User Development in the Internet of Things Era (EUDITE), ACM, New York, NY, USA

2014

  • Korn, Oliver, Markus Funk, Stephan Abele, Albrecht Schmidt & Thomas Hörz (2014): ”Context-aware Assistive Systems at the Workplace. Analyzing the Effects of Projection and Gamification”. P. 38:1–38:8 in Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ’14. ACM Press. https://doi.org/10.1145/2674396.2674406
  • Funk, Markus; Korn, Oliver & Schmidt, Albrecht (2014): An Augmented Workplace for Enabling User-Defined Tangibles. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2559206.2581142
  • Funk, Markus & Korn, Oliver (2014): Assistive Augmentation at the Manual Workplace using In-Situ Projection. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, DOI = 10.1145/2559206.2581142

2013

  • Korn, Oliver, Stephan Abele, Albrecht Schmidt & Thomas Hörz (2013): ”Augmentierte Produktion. Assistenzsysteme mit Projektion und Gamification für leistungsgeminderte und leistungsgewandelte Menschen”. P. 119-128 in Tagungsband Konferenz Mensch & Computer 2013: Oldenbourg Wissenschaftsverlag. http://dl.gi.de/handle/20.500.12116/7500
  • Korn, Oliver, Albrecht Schmidt & Thomas Hörz (2013): ”Augmented Manufacturing: A Study with Impaired Persons on Assistive Systems Using In-Situ Projection”. P. 21:1–21:8 in Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ’13. ACM Press. https://doi.org/10.1145/2504335.2504356
  • Korn, Oliver, Albrecht Schmidt & Thomas Hörz (2013): ”The Potentials of In-Situ-Projection for Augmented Workplaces in Production. A Study with Impaired Persons”. P. 979-984 in Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA ‘13. ACM Press. https://doi.org/10.1145/2468356.2468531

2012

  • Korn, Oliver, Albrecht Schmidt, Thomas Hörz & Daniel Kaupp (2012): ”Assistive system experiment designer ASED: A Toolkit for the Quantitative Evaluation of Enhanced Assistive Systems for Impaired Persons in Production”. P. 259-260 in Proceedings of the 14th international ACM SIGACCESS conference on Computers and Accessibility, ACM Press. https://doi.org/10.1145/2384916.2384982
  • Korn, Oliver. (2012): ”Industrial Playgrounds. How Gamification Helps to Enrich Work for Elderly or Impaired Persons in Production”. P. 313-316 in Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS ’12. ACM Press. https://doi.org/10.1145/2305484.2305539
  • Brach, Michael & Oliver Korn (2012): ”Assistive Technologies at Home and in the Workplace – A Field of Research for Exercise Science and Human Movement Science”. European Review of Aging and Physical Activity 9(1):1–4. https://doi.org/10.1007/s11556-012-0099-z
  • Korn, Oliver, Albrecht Schmidt & Thomas Hörz (2012): ”Assistive Systems in Production Environments: Exploring Motion Recognition and Gamification”. P. 9:1–9:5 in Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA ’12. ACM Press. https://doi.org/10.1145/2413097.2413109
  • Korn, Oliver, Michael Brach, Albrecht Schmidt, Thomas Hörz & Robert Konrad (2012): ”Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts”. P. 164-176 in E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Sciences, vol. 7516, edited by S. Göbel, W. Müller, B. Urban & J. Wiemeyer. Berlin, Heidelberg: Springer. https://doi.org/10.1007/978-3-642-33466-5_19
  • Brach, Michael; Hauer, Klaus; Rotter, Lisa; Korn, Oliver; Konrad, Robert & Göbel, Stefan (2012): Modern Principles of Training in Exergames for Sedentary Seniors: Requirements and Approaches for Sport and Exercise Sciences. International Journal of Computer Science in Sport (IJCSS), vol. 11, Wien 2012. https://doi.org/10.13140/RG.2.1.3762.2647

Unreviewed Papers

  • Korn, Oliver (2019): ”Soziale Roboter – Einführung und Potenziale für Pflege und Gesundheit”. Wirtschaftsinformatik & Management 11:126–35. https://doi.org/10.1365/s35764-019-00187-5
  • Korn, Oliver & Alan Dix (2016): Educational Playgrounds: How Context-aware Systems Enable Playful Coached Learning. Interactions, 24(1), 54–57, https://doi.org/10.1145/3012951
  • Korn, Oliver, Markus Funk, & Albrecht Schmidt (2015): ”Assistive Systems for the Workplace: Towards Context-Aware Assistance”. P. 120-134 in Assistive Technologies for Physical and Cognitive Disabilities, Advances in Medical Technologies and Clinical Practice, edited by L. B. Theng. Hershey: IGI Global. https://doi.org/10.4018/978-1-4666-7373-1.ch006
  • Behrendt, Hauke, Markus Funk & Oliver Korn (2015): ”Ethical Implications Regarding Assistive Technology at Workplaces”. P. 109-130 in Collective Agency and Cooperation in Natural and Artificial Systems, edited by C. Misselhorn. Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-15515-9_6
  • Korn, Oliver, Michael Brach, Klaus Hauer & Sven Unkauf (2013): ”Exergames for Elderly Persons: Physical Exercise Software Based on Motion Tracking within the Framework of Ambient Assisted Living”. P. 258-268 in Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by K. Bredl & W. Bösche. Hershey: IGI Global. https://doi.org/10.4018/978-1-4666-3673-6.ch016
  • Brach, Michael, Klaus Hauer, Oliver Korn, Robert Konrad, Sven Unkauf, Sandro Hardy & Stefan Göbel (2012): Entwicklung eines computeranimierten Systems zum Kraft- und Balancetraining für Senioren Technik für ein selbstbestimmtes Leben (AAL 2012): 5. Deutscher AAL- Kongress mit Ausstellung, Berlin, Tagungsbeiträge, 1-9, Berlin
  • Korn, Oliver (2005): learn2work – Spiel der Arbeit. Eine spielbasierte Unternehmenssimulation zum Erwerb beruflicher Kompetenzen Spath, Dieter, Haasis, Klaus & Klumpp, Dieter (eds.): Aktuelle Trends in der Softwareforschung. Tagungsband zum doIT Software-Forschungstag 2004, Stuttgart, 188-200

Sonstiges

Fachorganisationen

  • ACM Association for Computing Machinery: Senior Member
  • IEEE Institute of Electrical and Electronics Engineers: Professional Member
  • GI – Deutsche Gesellschaft für Informatik
  • GameDays, Internationale Konferenz für Serious Games, Programm-Komitee
  • ACM PETRA, PErvasive Technologies Related to Assistive Environments,
    Programm-Komitee (PC), 2015-2017 Co-Chair, 2018-2020 PC Chair

 

Gutachter

2020

  • Secure Societies, EC, Brüssel: Expert Evaluator (FCT02)
  • Artificial Intelligence for Manufacturing, EC, Brüssel: Expert Evaluator (ICT 38)
  • Uptake of Digital Game Changers, EC, Brüssel: Expert Evaluator (DT-ICT-03: I4MS)

2019

  • Cyber-Physical Systems of Systems, EC, Brüssel: Expert Evaluator (ICT-01)

2018

  • Digital Manufacturing Platforms for Smart Factories, EC, Brüssel: Expert Evaluator (DT-ICT-06-07)

2016

  • Smart Cyber-Physical Systems, EC, Brüssel: Expert Evaluator (ICT1-2016)
  • Factories of the Future: Digital Automation, EC, Brüssel: Expert Evaluator (FoF 11)

2015

  • Factories of the Future: ICT-Enabled Modelling, Simulation, & Forecasting; ICT Innovation for Manufacturing SMEs, EC, Brüssel: Expert Evaluator (FoF 8-9)