Communication and Media Engineering

Modulhandbuch

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Ubiquitous Applications

Empfohlene Vorkenntnisse
  • Object oriented programming in a programming language like Java or Objective C
  • HTML programming with PHP scripting
  • Database design and SQL basic knowledge

 

Lehrform Vorlesung
Lernziele / Kompetenzen

  • To know and differentiate the Ubiquitous Applications particularities in comparison with Internet applications
  • To know sensors, actuators, processors and operating systems of ubiquitous and mobile hardware as a means to develop context-sensitive user-centric applications 
  • To specify, design, realize and develop Ubiquitous Applications using contemporary hardware and APIs

Dauer 1
SWS 2.0
Aufwand
Lehrveranstaltung 30 h
Selbststudium / Gruppenarbeit: 120 h
Workload 150 h
ECTS 5.0
Voraussetzungen für die Vergabe von LP

Written exam K60 (50%) + Practical work PA (50%)

 

Leistungspunkte Noten

5 CP, K60 (1/2) + PA (1/2), examination (50%), 60 Min. and project work (50%), grade 1 ... 5

Modulverantwortlicher

Prof. Dr. rer. nat. Mehner-Heindl

 

Max. Teilnehmer 20
Empf. Semester 2
Haeufigkeit jedes Jahr (SS)
Verwendbarkeit

Master-Studiengang CME

Veranstaltungen

Ubiquitous Applications

Art Vorlesung
Nr. M412
SWS 2.0
Lerninhalt

LEARNING CONTENT

  • Introduction and basic concepts
  • Processors and OS
  • Input and output
  • Communication between processors
  • Sensors and actuators
  • Just-in-Time services and applications
  • Introduction to smartphone APIs (e.g. Android, Phonegap, etc.), software architecture, frameworks, and installation
  • Program examples for GPS, sensors, Web interfaces, databases, user interfaces
  • Self-guided practical development of a prototype using e.g. a smartphone (100 hours)
  • Project work development

LEARNING GOALS

  • To know and differentiate the Ubiquitous Applications particularities in comparison with Internet applications
  • To specify, design, realize and develop Ubiquitous Applications 
Literatur
  • Weiser, Mark. The Computer for the 21st Century. In ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser. Volume 3 Issue 3, July 1999, pp 3-11. 
  • Varun Nagpal. Android Sensor Programming by Example: Take your Android applications to the next level of interactivity by exploring the wide variety of Android sensors. Packt Publishing. 2016. 
  • Ammar Rayes, Salam Samer. Internet of Things From Hype to Reality: The Road to Digitization. Springer Verlag. 2017. 
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