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Veranstaltungen
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Quantifying the Effects of Media Lab
| Art |
Labor |
| Nr. |
M+I417 |
| SWS |
2.0 |
| Lerninhalt |
<p><span style="font-family: 'Times New Roman'; font-size: medium;">•</span> <span style="font-family: 'Times New Roman'; font-size: medium;">advanced methods for human subject studies with media</span></p><p><span style="font-family: 'Times New Roman'; font-size: medium;">•</span> <span style="font-family: 'Times New Roman'; font-size: medium;">measuring user behavior with standard tools (e.g. NASA-TLX, AttrakDiff)</span></p><p><span style="font-family: 'Times New Roman'; font-size: medium;">•</span> <span style="font-family: 'Times New Roman'; font-size: medium;">measuring user behavior by acquiring physiological data (e.g. facial expressions, GSR)</span></p><p><span style="font-family: 'Times New Roman'; font-size: medium;">•</span> <span style="font-family: 'Times New Roman'; font-size: medium;">analyze how subjective and measured media experience correlate or differ</span></p><p><span style="font-family: 'Times New Roman'; font-size: medium;">•</span> <span style="font-family: 'Times New Roman'; font-size: medium;">visualize and describe your results in a scientific (short) paper</span></p> |
| Literatur |
- Field, A. P., & Hole, G. (2003). How to design and report experiments. London; Thousand Oaks, Calif: Sage publications Ltd.
- Haapalainen, E., Kim, S., Forlizzi, J. F., & Dey, A. K. (2010). Psycho-physiological Measures for Assessing Cognitive Load. Proceedings of the 12th ACM Int. Conference on Ubiquitous Computing (pp. 301-310). ACM. http://doi.org/10.1145/1864349.1864395
- Jacko, J. (2012). The human-computer interaction handbook: fundamentals, evolving technologies, and emerging applications. (3rd ed). CRC Press.
- Zhou, J., Sun, J., Chen, F., Wang, Y., Taib, R., Khawaji, A., & Li, Z. (2015). Measurable Decision Making with GSR and Pupillary Analysis for Intelligent User Interface. ACM Trans. Comput.-Hum. Interact., 21(6), 33:1-33:23. http://doi.org/10.1145/2687924 |
Quantifying the Effects of Media
| Art |
Seminar |
| Nr. |
M+I416 |
| SWS |
2.0 |
| Lerninhalt |
• Human Computer Interaction – a quick overview
• human cognitive and sensory thresholds
• emotions in media and learning
• Affective Computing: using the computer to interpret emotions
• emotions in facial expressions
• emotions in galvanic skin response (GSR)
• Brain Computer interaction (BCI)
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| Literatur |
• Dix, A., Finlay, J., Abowd, G. & Beale, R. (2003) Human Computer, Interaction (3rd Ed.), Prentice Hall
• Ekman, P. (1993). Facial expression and emotion. American Psychologist, 48(4), 384
• Kanjo, E., Al-Husain, L., & Chamberlain, A. (2015). Emotions in context: examining pervasive affective sensing systems, applications, and analyses. Personal and Ubiquitous Computing, 19(7), 1197–1212. http://doi.org/10.1007/s00779-015-0842-3
• Picard, R. W. (1997). Affective Computing. MIT Press
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